In the process of trying to visualize invisible data, I decided to use words. Words are being spoken all the time but also they are forgotten through the conversation. Humans speak through ideas and I wanted to picture the data that we generate while we have a conversation.
With that concept, Lost Words is a VR experience where the user can see the words that are being recorded in the room where the headset is located. With that, the spectator can see the conversation as a three-dimensional landscape, where the phrases and words compose the space itself. After a while inside this virtual landscape, the spectator can retrieve the conversation and the space morphs from a 3D space to a 2D end title scene.