Garden of Aether is a
real-time simulation in which non-playable characters autonomously
interact with the digital environment. Each brief generation of the
characters builds a new sculpture in a sonic and visual landscape. The
cameraman documents this whole process and no two instances are the
same. Building the sculptures consumes computational resources and the
computer gets hotter and hotter, while the digital environment becomes
more polluted. Each generation ends with a run to the fire exit, just to
be replaced by the same behaviors.