In 1996 Deep Blue was the first artificial intelligence computer winning a chess game and a match over the reigning world champion Garry Kasparov. Void is a video game inspired by that event, where in a speculative futuristic scenario the competitive side of games is lost due to the progress and overtake of artificial intelligence over the video game scene.
Void started with the idea of making a passive game, where there is no objective whatsoever. With that in mind, it developed to the creation of a space which can be explored. The player can interact with this space walking and listening through it. Throughout the space, the player can discover a scattered soundtrack, where each architectural element of the space conforms to an element of the soundtrack itself.